Design Origins

Mega Tapper

The Roots: One of the legendary games that has existed since the dawn of computer games was Counter-Strike. Numerous variations and improvements have happened to the game, but the core mechanic of shooting a target requiring pointer precision, fast reflex, and reaction speed has stayed the same. Many players spent hundreds, if not thousands of hours playing that game and its variants. I was one of those players.

I've played Counter-Strike 1.6 when I was in grade school, every sunday after church, my dad along with my brothers would walk to the nearest mall and play computer games in an internet cafe. It was just a LAN game back then but the cafe was packed with players. This was the norm back in those days no matter where or which internet cafe you go to in the Philippines. Years later when CS:GO was released, I wasn't really able to play it when it was pay to play because I couldn't afford it at the time. And then everything changed when the fi... when it became free to play.

I immediately downloaded the game after learning it was already free, this was in 2019 although I'm not sure when exactly it went F2P, in any case, I'm hopping into the bandwagon and was so excited to finally be able to try it. Hours, days, weeks, months have passed and I got really good at the game. My aim became high enough skill level that I got pretty good at aiming over time. My aim was so good, I was suspected as a cheater a few times.

There is 1 major reason why my aim got so good though, the aim training. In CS:GO there is an aim training map where all you do is just shoot the static enemy targets and do as much headshots as you can with any gun you prefer, mostly the Desert Eagle and AK-47. On top of that map, there is also an Aim trainer website where you can aim at circles and or squares which is much easier than the aim trainer in game, but still very entertaining and you can keep doing it to break your own record.

The Idea: I remember enjoying those aim training days and now fast forward to 2026, and in the past I've always thought about the idea of a mobile version, but I always set it aside because I used to make websites, not games, well until today. I hadn’t personally come across a simple mobile version like this, and I knew it's not that difficult to code a prototype for it, and so I immediately started working on a prototype and half an hour later I've done it. A mobile aim trainer.

I don't really know if there's anything that could be more simpler than this mechanic. It was so simple that I hesitated countless times to push it into production, but I still did it anyway.

The Mechanic: It starts with a 30 seconds timer as default and you tap away as much as you can within the time limit. I added a feature where you can select a different timer or even set your own custom time or even an Endless mode where you can just tap freely without worrying about a timer. Pretty neat!

As I was play testing it, I couldn't help but keep playing it even tho it was so simple. I wanted to keep breaking my own record for no clear reason. I thought I might've created "something" here.

The Design: The basic design was orange circles with a beige background which was very boring, it was just a random color I picked, eventually I decided to scrap that color scheme and go for the black background with green circles, it is very easy to notice them.

Part of the design is the spawn time of the circles, I made it so that the next circle spawns based on the timing of the last previous ones. This made it more dynamic and more engaging and satisfying.

I added a highest score counter, and a simple sound when tapping a circle, and then I also added skins! I figured some people might not like the color scheme of the default skin so I added a few more skins in there so the players can have a choice.

Closing thoughts: I love this game and I just sent an application for it on Google Play Store. If you are reading this in the future then you might see a "Get it on Google Play" button somewhere in this page, but for now, I am still in the process of beta testing the game for Play Store. As always, everything can be iterated and improved. I think this game is really good for an initial release version and just like with my other games, I am open to feedback and suggestions which you can send to our contact info. That is all for now, I hope you enjoy the game if you haven't enjoyed it already. Thank you and see you around!

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